Fora
This is the my first ever game prototype. The aim is to control the sailing vessel, pick up cargos and deliver them before the time runs out. You need to adjust sails and rudder according to the changing wind conditions. Currently it lacks some explanation on how the sail and wind mechanics work but you can still discover and figure out. There is also right mouse dragging camera control with zooming function. Any kind of feedback is much appreciated, since this is my very first try on game development.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Xagokz |
Genre | Simulation |
Made with | Unity, Blender |
Tags | 3D, boat, Feel Good, High Score, Homebrew, Sailing, Singleplayer |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Nice, but a tutorial would probably be good. And you might want to be a bit consistent with graphics - the ocean is rather high quality, while the land is very low poly. Can you do Anti-aliasing in a web-build?
I will try and add a compass + wind compass since the only visual clue about wind direction is the windcock on top of the mast (apart from the direction in degrees on the lower right UI). For the tutorial, I am thinking of a step by step interactive instruction for "how to" or simply document type instruction with some visuals. Your comment on graphics consistency is spot on. Originally I had stylish (everything) in mind but for the water this was the quickest solution I could find so I didnt bother to change it. The boat is also not so consistent with the environment, its low poly but not stylish either. I believe the controls and overall gameplay is more like sim rather than arcade. What do you think about stylish graphics with sim controls? Is it a good mix?
I dont know much about the AA for Web builds, Unity docs say there is AA for WebGL with limited functionality. I am no expert to comment on this yet sorry.
Really nice. Not sure whether I know how to sail now, but anyhow ^^
Thanks, would you call this a relaxed game with some challenge and learning involved? At least if it was more complete (richer environment, more mission content) and if it had more life in it (traveling boats around, maybe animals roaming on the islands).
Maybe you should split it up in subgames, one that goes into great detail about sailing, with very intuitive guides, for example how to sail against the wind, the other part more of a game that allows to explore the landscape. However as soon as you want to compete with todays graphics in 3D rendering, you require a huge world that can be streamed, or a very good on-demand procedural environment generator. So, the style of the world is an important decision to make, as it quickly reaches the limits, in rendering capabilities, as well as amount of work in content creation.